State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · October 2021

Top 5 PVP Games on Unified Platform in Tunisia Q3 2021

Explore the performance of the top 5 PVP games in Tunisia during Q3 2021, with insights on downloads, revenue, and active users.

Top 5 PVP Games on Unified Platform in Tunisia Q3 2021

During the third quarter of 2021, the top 5 PVP games on a unified platform in Tunisia showed varied performance in terms of weekly downloads, revenue, and active user trends. The data comes from Sensor Tower, offering a comprehensive look at the gaming landscape.

Ludo King

Weekly Downloads: The game saw a peak in weekly downloads during mid-August, reaching approximately 53K. Throughout the quarter, the downloads fluctuated, ranging from around 22K to 45K. Weekly Revenue: The revenue experienced minor fluctuations, peaking at $25 in late June and dropping to nearly zero by the end of September. Weekly Active Users: Active users remained relatively stable, with a slight decrease from 309K at the beginning of the quarter to around 291K by the end.

Free Fire

Weekly Downloads: Weekly downloads showed an upward trend, peaking at approximately 53K in early August. The numbers remained strong, finishing the quarter at around 41K. Weekly Revenue: Revenue saw consistent performance, peaking at about $3.3K in mid-August and fluctuating around $2K to $3K throughout the quarter. Weekly Active Users: The number of active users hit a high of over 1M in early August but saw a decline towards the end of the quarter, finishing at around 760K.

Subway Surfers

Weekly Downloads: Downloads peaked at approximately 30K in early August but experienced a downward trend, ending the quarter at around 19K. Weekly Revenue: Revenue remained steady, with minor fluctuations, peaking at around $110 in mid-September. Weekly Active Users: Active users showed a gradual increase, peaking at approximately 259K in late August before slightly declining to around 247K by the end of September.

Bridge Race

Weekly Downloads: The game peaked at around 22K downloads in mid-July but saw a significant decline towards the end of the quarter, finishing at approximately 4.9K. Weekly Active Users: Active users also saw a peak in mid-July at around 58K, with a gradual decline to about 29K by the end of September.

8 Ball Pool™

Weekly Downloads: The game experienced a peak in downloads in mid-September at around 18K, maintaining a steady rate of around 10K to 17K throughout the quarter. Weekly Revenue: Revenue showed slight fluctuations, peaking at approximately $254 in mid-September. Weekly Active Users: Active users remained fairly stable, with a slight decline from 182K at the beginning of the quarter to around 170K by the end.

For more insights and detailed data on the performance of these games, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021